2.5D Ragdoll
Since Halloween is coming up I thought I would incorporate a scary skeleton into my latest inverse kinematics demo. Special thanks to Trevor Burton for the model. I used the WOW Physics Engine and PV3D in conjunction with a numeric, multi-dimensional, non-linear, inverse kinematics solver I’m developing in my spare time to produce this demo. I’m calling it a 2.5D ragdoll instead of a full 3D ragdoll demo because after talking to the creator of the WOW physics engine I learned that I can’t create a full 3D ragdoll simulation until WOW implements certain features. I’m still happy enough with the result to release the demo however.
In case you are interested in IK, here are some links I used to get started with it:
http://billbaxter.com/courses/290/html/index.htm
http://math.ucsd.edu/~sbuss/ResearchWeb/ikmethods/index.html
3 Comments to 2.5D Ragdoll
[...] Nate Warner who said he used my inverse kinematics presentation to figure out how to make a nifty ragdoll physics demo in some sort of Flash 3D [...]
Ever going to post the source code?
Какая прелестная мысль…

October 24, 2008