Away3D
Away3D Inverse Kinematics
I was inspired to create some basic inverse kinematics functionality for the Away3D open source library when I had read that they had added collada bones functionality to their project. My first demo of inverse kinematics with the Away3D version can be seen here. The dragon’s head, neck and tail can be controlled interactively with inverse kinematics but the flying animation is key-framed. The inverse kinematics code for the head, neck and tail simply overrides the key-framed animations.
I know a lot of you have been asking for the source to the robot arm demo that I did in PV3D but I would rather release the Away3D version because I’m going to continue to develop and debug it. I’ll see if I can provide the source to the dragon demo I did in Away soon.
